Press kit

Fact sheet

Game
Shatterwake: Ascension
Developer
Eudemonia Interactive
Based in
Istanbul, Türkiye
Platform
PC
Genre
Sandbox MMORPG on 5e rules
Business model
Subscription, with a free-to-play mode
Release
In development. Release date not announced.

In 50 words

Shatterwake: Ascension is a tabletop sandbox MMORPG. Its AI powered features deliver unprecedented levels of emergent gameplay. Experience 80 DnD mechanics with tabletop-style freedom, questlines adapting to your choices, player-invented items, player-imagined towns, fan-created lore that shapes the world, and the ultimate possibility of ascending from mortality to godhood!

In 300 words

The Shattering tore the world apart and burned away all memories. What remains drifts in shards, held together by Calthera, the Last Anchor, a goddess who caught the falling world and never let go.

Shatterwake: Ascension is a tabletop sandbox MMORPG set in a persistent world shared by everyone. No separate realms or servers. Whatever players build or destroy remains for all to experience.

Combat follows 5e rules, featuring 12 classes and 150 levels, playable in classic turn-based or faster simultaneous-turn combat. Over 80 DnD mechanics are elevated with the open-ended freedom of tabletop play. In Shatterwake, a truly vicious Vicious Mockery actually deals more damage!

Players invent items instead of choosing from predefined lists. Crafters across 25 professions can create anything they imagine, defining its appearance and feel while the game balances its power. Builders design assets for their own houses, castles, and towns. Every character follows a questline that adapts to their choices. Dungeon masters create dungeons for others and can even play the final boss. Writers contribute lore, with the most beloved stories permanently influencing the world.

Everything players create is rated by the community, and the most beloved creators become legendary. Players who earn enough Renown attract followers and can even ascend from mortality to godhood. Gods watch every action, reward favored deeds.

Developed by a single developer with a player experience Ph.D., Shatterwake: Ascension harnesses AI to create the world's most emergent MMORPG. We are using AI not to cut costs or replace jobs, but to pursue MMO innovations that even Silicon Valley giants wouldn't dare attempt.

The entire game is built using our agent-swarm studio technology. For the first time ever, you can follow an MMO's development live, and witness the velocity of an agent swarm, at shatterwakeascension.com/live-dev/.

The founder

Nazım, founder of Eudemonia Interactive

What if we used AI not for one-day tech demos, but to create the world's most emergent MMORPG experience?

Nazım Adaklı, previously a Ph.D. researcher on player experience, founded Eudemonia Interactive in Istanbul to build games that use AI technology during gameplay in unprecedented ways.

Shatterwake: Ascension is built by one founder directing an entire studio of AI agent swarms. Orchestrators that plan the work, and agents that build, test and check it. A studio that works 24/7.

The AI is not there to cut costs or replace people. It is there to make what no MMO has tried. DnD mechanics elevated with open endedness, items players invent, towns players build, questlines tailored to each player, dungeons players design, and lore players write that becomes part of the world.

Watch Nazım's story: The Orchestrator

Press contact

contact@eudemoniagames.com

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Shatterwake: Ascension

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